About Us
DAMIAN SULEJ
GAME DESIGNER & 3D ARTISTDAMIAN SULEJ
JOANNA KROPACZ
GRAPHIC DESIGN & ILLUSTRATIONJOANNA KROPACZ
This is me. I write all stuff on the blog and social media. You can also hear my voice on our YouTube videos. I designed Rusty Industry. I also did the character illustrations.
Our creative force. She did the illustrations and took photos for the blog and social media. Joanna did almost all artwork for Rusty Industry including graphic design.
WHAT IS THE DREAM?
WHAT IS THE DREAM?
We want the act of playing board games to be like riding a bike. You can subscribe to bike-related magazines. Do you need magazines about bike parts and sportspeople? For some, these are very important. However, no. All you need is your bike. And sometimes a map. We want to give you both. A bike – a collection of games. And a map – all goodness making your life easy, the content.
We want the act of playing board games to be like riding a bike. You can subscribe to bike-related magazines. Do you need magazines about bike parts and sportspeople? For some, these are very important. However, no. All you need is your bike. And sometimes a map. We want to give you both. A bike – a collection of games. And a map – all goodness making your life easy, the content.
A WORD FROM THE DESIGNER
A WORD FROM THE DESIGNER
The idea for Rusty Industry was born from my love of the economy. I know--that’s not something you hear everyday! But I really do believe that every person is an entrepreneur at heart. Just look at the longevity of Monopoly, as well as the popularity of Catan and Brass: Lancashire.
The idea for Rusty Industry was born from my love of the economy. I know--that’s not something you hear everyday! But I really do believe that every person is an entrepreneur at heart. Just look at the longevity of Monopoly, as well as the popularity of Catan and Brass: Lancashire.
The modern games definitely scratched my entrepreneurial itch, but I was frequently left feeling unsatisfied afterwards. Some games lacked depth and replayability, while others were intimidating and difficult to teach to others. I got to work to develop a bridge between the two.
The modern games definitely scratched my entrepreneurial itch, but I was frequently left feeling unsatisfied afterwards. Some games lacked depth and replayability, while others were intimidating and difficult to teach to others. I got to work to develop a bridge between the two.
After over 125 hours of playtesting and tweaking, I’ve established what I like to call an "interactive economy", where players can see the effects of supply and demand unique to each playthrough. That mechanic is the heart of the game. In my opinion, it really allows an economy-driven game to blossom.
After over 125 hours of playtesting and tweaking, I’ve established what I like to call an "interactive economy", where players can see the effects of supply and demand unique to each playthrough. That mechanic is the heart of the game. In my opinion, it really allows an economy-driven game to blossom.
Forget lengthy rulebooks. Just dive in, expand, and enjoy.
Forget lengthy rulebooks. Just dive in, expand, and enjoy.
I hope Rusty Industry awakens and challenges the entrepreneur in each of you!
I hope Rusty Industry awakens and challenges the entrepreneur in each of you!
SPECIAL THANKS
SPECIAL THANKS
Sebastian Zborowski, Bartosz Sikora, Ewelina Wegner, Paweł Klimko, Dani Horbiak, Kuba Seelau, Ewelina Haratym, Joanna Bajdowska, Maciej Bajdowski, Tomasz Kozak, Michał Sulej, Archie Thornton, Izabela Dankowska, Jacek Wojciechowski, Andrzej Jezierski, Magdalena Zborowska, Maciej Budnicki.
Sebastian Zborowski, Bartosz Sikora, Ewelina Wegner, Paweł Klimko, Dani Horbiak, Kuba Seelau, Ewelina Haratym, Joanna Bajdowska, Maciej Bajdowski, Tomasz Kozak, Michał Sulej, Archie Thornton, Izabela Dankowska, Jacek Wojciechowski, Andrzej Jezierski, Magdalena Zborowska, Maciej Budnicki.
DON'T MISS OUT UPDATES ABOUT NEW CONTENT!
DON'T MISS OUT UPDATES ABOUT NEW CONTENT!